Ready and Abel: Now Wait for the Drop

How I made my D-doodle by Abel Chan Arce

I recently worked with ConceptD, the creator line of laptops, desktops and monitors for creatives, who asked me to make a “D” work of art as part of their ‘D-Doodle’ collaboration series. I made ‘Drop’, a drifting 3D animation short in which lights pulsate, undulate and pour through a letter darkened letter ‘D’.

I used the brief presented by ConceptD as an opportunity to experiment with by working in a way which is quite different from my style, and I really loved it. At first it was a challenge because I’ve never done anything like it. When the project came in, I challenged myself to do more and make something really different and it paid off.

To pull it off, I looked into works by other studios, like We Are Royale, mk12, man vs machine and many more. This formed the basis of my research for the D-Doodle project. More specifically, I took a whole lot more inspiration from the movie XMEN Days of Future past, particularly the scene where the scales animate in a strange but fascinating wave form.

I tried to put my own twist on this sequence in my fluid simulation of the D itself, in order to infuse some originality into the piece and find a novel way of taking on my own personal D-Doodle. This speaks to my wider ideas about artistry: to me, creating a recognizable style isn’t the originality. It’s how you copy. Copying different ideas and turning it into another creation is what I believe the foundation of a great design. The image you create, very familiar to the viewer/audience yet so different. That’s what engages them.

I achieved this idea of augmenting an existing idea in a software called X-Particles. It’s a 3rd party plugin to generate sophisticated particle simulation where which you can create wavy particle simulations, smoke, fire, fluids and many others. These features really came in handy for getting the textured movements right, the sloshing, dripping effects of ‘Drop’.

As mentioned, I’ve never attempted anything quite like ‘Drop’, and that for me was the real challenge. It took me out of my comfort zone where I typically create environments and outer space scenes. This one is very unique. Also, learning different aspect of the software and plugins that I used to make this project makes it even more challenging.

Ultimately, I do not want people to feel anything specific when they look at my work. I believe that everyone has their own interpretation of what they see. My work can be anything to the audience and that’s where it become limitless.

Find Abel on Instagram via @polygonatic

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